Virtual Pool 4
Celeris · 2015 · $24.99 · Sports · deal grade B
Measured on 2026-10-05 12:46 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $489 to $733 per month
- Opportunity: $794 per month at x1.30 dormancy
- Estimated lifetime owners: 50.1k
- 83% positive across 846 reviews · 4.6 reviews/month
Why it's flagged
- Developer active, last post 8 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-07; the live figures above take precedence over any numbers in it.
Virtual Pool 4 is a dedicated pool and snooker simulation with retro FMV elements, developed continuously since the 1990s by Celeris.
This title occupies a niche category with minimal competition: serious pool sims have largely vanished from Steam. The community is small but engaged (83% positive, 80% still playing), and residual revenue remains solid at roughly $600/mo. The game's age and UI are acknowledged pain points, but the physics simulation itself commands respect from long-term players. Opportunity exists for a graphics/UI refresh targeting the dormant sim-game enthusiast market, or as a IP acquisition for a studio seeking genre credibility without building from scratch. Most realistic play: acquisition.
- Risk: Physics engine and rendering stack are seven years old; UI overhaul and modern graphics would require substantial engineering investment to retain the simulation fidelity players value.
- Risk: Pool simulation market on PC is thin; mainstream revival is unlikely without significant marketing spend or integration into a larger ecosystem.
- Risk: Developer is a single-title studio with no recent community engagement (last dev post seven months ago); acquisition would require commitment to ongoing support or risk losing the small player base.
This case as Markdown · Estimates carry ±30-50% error per title.