ResidualPlaybeta Open the radar

Coal LLC

Bye Bye Ocean · 2025 · $14.99 · Indie · deal grade A

Measured on 2026-10-02 15:15 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $5.0k to $7.6k per month
  • Opportunity: $8.2k per month at x1.30 dormancy
  • Estimated lifetime owners: 53.8k
  • 93% positive across 1368 reviews · 50.2 reviews/month

Why it's flagged

  • Developer active, last post 6 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

A pixel-art incremental mining game with roguelike elements, class variety, and rapid progression loops that rewards both active play and idle engagement.

Coal LLC is a quiet performer earning solid four-figure monthly residuals on modest volume, driven almost entirely by YouTube discovery and streamer enthusiasm (GrayStillsPlays notably). The 92% positive rating and 81 reviews per month signal genuine, organic adoption despite zero mainstream marketing. The single-developer studio shows active engagement (posts every ~4 months) and has run ten discount promotions in the past year, indicating a conscious pricing and promotion cadence. For a revival or publishing play: this is exactly the kind of evergreen indie that benefits from modest paid media, humble bundle placement, or curator outreach, not abandonment. Acquisition alone is risky given developer ownership and modest absolute scale, but a publishing or marketing partnership could unlock underrealized potential in the roguelike-incremental hybrid niche. Most realistic play: publishing.

  • Risk: Heavily dependent on YouTube/streamer discovery; organic search and store visibility appear minimal, making growth vulnerable to content creator cycle shifts.
  • Risk: Players flag optimization concerns and input design friction (trackpad unplayable, control accessibility issues) that may cap mobile/console expansion.
  • Risk: Balancing disparities noted in reviews (some weapons 'extremely boring' or overpowered) suggest design debt that could erode long-term engagement if unaddressed.

This case as Markdown · Estimates carry ±30-50% error per title.