Deus Ex: Mankind Divided
Eidos Montreal · 2016 · $29.99 · Action · deal grade A
- Estimated net residual revenue: $13.2k to $19.8k per month
- Opportunity: $24.8k per month at x1.50 dormancy
- Estimated lifetime owners: 2.0M
- 76%% positive across 42196 reviews · 102.5 reviews/month
Why it's flagged
- Developer active, last post 3 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 7.8 years ago
- Last discounted 0 months ago, 8 sales in the last 12 months
Analyst notes (AI-assisted)
A 2016 first-person immersive sim set in Prague, blending stealth, hacking, and augmentation-based gameplay in a cyberpunk conspiracy narrative.
Mankind Divided remains a quiet performer, generating $16.5k/mo residual revenue on $12.8M lifetime net from 2M units. The game holds strong community affection (76% positive, 102.5 reviews/mo) and has aged well mechanically, but faces a critical structural problem: it is the unfinished second act of a trilogy that will almost certainly never close. For a publisher with IP rights ambitions or a studio seeking a proven immersive-sim foundation for a revival, the franchise's completion risk and the original trilogy's cancellation make this a licensing or acquisition play only if paired with a clear sequel strategy. Most realistic play: watch.
- Risk: The trilogy's abrupt cancellation after Mankind Divided (2016) means the playerbase is acutely aware that the story ends on a cliffhanger, likely capping long-term engagement and word-of-mouth.
- Risk: Multiple reports of save-game corruption, DirectX 12 freezes, inventory crashes, and weapon-selection bugs persist unfixed, suggesting post-launch support has been minimal for seven years.
- Risk: The game is frequently compared unfavorably to its predecessor Human Revolution, and many players explicitly note the incomplete narrative as a dealbreaker when considering replay or recommendation.
This case as Markdown · Estimates carry ±30-50%% error per title.