ResidualPlaybeta Open the radar

我的恋爱逃生攻略 Love to Live

番茄炖肉制作组 · 2025 · $9.99 · Adventure · deal grade B

Measured on 2026-10-02 19:43 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.5k to $3.7k per month
  • Opportunity: $4.0k per month at x1.30 dormancy
  • Estimated lifetime owners: 34.8k
  • 85% positive across 1024 reviews · 36.5 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-29; the live figures above take precedence over any numbers in it.

A 2025 Chinese-language visual novel adventure about romantic escape scenarios, published by Comma 49 and currently generating solid residual revenue on a small but engaged playerbase.

Love to Live sits in a narrow but real sweet spot: it's earning $3,120/mo on a dormant Western audience (13 English reviews) while the bulk of its community (799 Simplified Chinese reviews, 84.7% positive) remains active in its home market. The title's recent developer activity and moderate review velocity suggest the studio has not moved on. For a publisher or localizer, this is a low-risk catalog pick with upside in English-speaking regions if basic marketing or a full localization refresh occurs; the core IP and fanbase are already performing. Most realistic play: publishing.

  • Risk: English-language awareness is minimal (13 reviews); the game's success is almost entirely region-locked to Simplified Chinese markets, limiting addressable audience without investment in localization.
  • Risk: No cloud saves, no trading cards, no workshop support; feature parity with premium visual-novel tooling is absent, which may limit appeal to competitive Steam buyers.
  • Risk: Studio has only one title in its catalog; long-term development capacity and ability to support post-launch content (e.g., DLC player requests evident in reviews) is unproven.

This case as Markdown · Estimates carry ±30-50% error per title.