ResidualPlaybeta Open the radar

GeckoShop

Reptoid · 2026 · $9.99 · Casual · deal grade B

Measured on 2026-09-26 19:14 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $355 to $533 per month
  • Opportunity: $577 per month at x1.30 dormancy
  • Estimated lifetime owners: 13.7k
  • 66% positive across 387 reviews · 5.3 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-06; the live figures above take precedence over any numbers in it.

A casual idle-shop sim where players breed and sell decorative geckos, with progression tied to cosmetics and randomized lizard traits.

GeckoShop generates solid four-figure monthly residuals from a small but loyal player base, despite critical sentiment collapse in the past six months. The title suffers from documented stability issues and developer messaging around a planned remaster that has eroded trust. This is a watch, not an acquisition: the IP and codebase are modest, but a disciplined technical pass and transparent roadmap could stabilize the community and unlock deferred spending. Most realistic play: watch.

  • Risk: Multiple player reports of save corruption, asset disappearance, and crashes requiring reload cycles; developer has publicly acknowledged the build is problematic and promised a remaster.
  • Risk: Sentiment has declined over 40 points in recent months; perception of the title as abandoned or a cash grab is now embedded in the review base despite developer activity.
  • Risk: Developer communication around a planned free remaster versus a paid sequel has created confusion and frustration among early access purchasers.

This case as Markdown · Estimates carry ±30-50% error per title.