Mad Games Tycoon
Eggcode · 2016 · $14.99 · Casual · deal grade B
Measured on 2026-09-26 22:57 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $162 to $243 per month
- Opportunity: $324 per month at x1.60 dormancy
- Estimated lifetime owners: 241.0k
- 91% positive across 4421 reviews · 2.5 reviews/month
Why it's flagged
- Developer silent for 7.0 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 1 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-20; the live figures above take precedence over any numbers in it.
A 2016 casual tycoon sim where players build and manage game studios, now in dormant status with steady niche appeal.
Mad Games Tycoon retains a loyal, highly-engaged audience (90%+ positive sentiment) and generates reliable low-four-figure monthly residuals despite zero promotional activity in the last 12 months and minimal developer communication. The title is best suited for a revival or light publishing partnership that could reinvigorate the community with modest updates, seasonal events, or integration into a larger portfolio; standalone acquisition is low-priority given the modest revenue base and small but stable player count. Most realistic play: revival.
- Risk: Tycoon-sim genre has fragmented; no recent dev engagement (83+ months since last developer post) raises questions about internal capacity or interest.
- Risk: Built in 2016 with no cloud save, cards, or workshop support; modernization may be required to attract returning players accustomed to current platform features.
- Risk: Elasticity of -1 and zero discounts in 12 months suggest pricing is near ceiling; growth through sales volume unlikely without new content or marketing.
This case as Markdown · Estimates carry ±30-50% error per title.