ResidualPlaybeta Open the radar

RIOT: Civil Unrest

Leonard Menchiari · 2019 · $16.99 · Indie · deal grade B

Measured on 2026-10-02 13:58 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $549 to $823 per month
  • Opportunity: $1.1k per month at x1.60 dormancy
  • Estimated lifetime owners: 65.1k
  • 68% positive across 1950 reviews · 7.5 reviews/month

Why it's flagged

  • Developer silent for 6.3 years
  • Studio inactive: no public activity across 3 tracked titles
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

A real-time tactical simulation of civil unrest and riot control, built around historical and contemporary protest scenarios.

RIOT earns $686/mo residual revenue on a $237k lifetime take from 65k units, yet sits dormant with zero developer posts in 75 months and a studio marked inactive. The 68% positive score masks acute frustration: players report progression-blocking bugs ('Black Tuesday' mission fails) and widespread unit-state corruption that make the game unfinishable for many. A small, loyal audience (33% still playing) values the art direction and unique premise, but a 9-promotion discount strategy suggests eroding price elasticity. Acquisition for IP + catalog value is unlikely (no licensed third-party IP); revival requires either a patch cycle + community re-engagement, or licensing the simulation engine to an educational or activist publisher. Most realistic play: revival.

  • Risk: Mission-blocking bugs ('Black Tuesday') and reproducible unit-state corruption reported across multiple playthroughs suggest core simulation engine defects that may require full regression testing.
  • Risk: Peak concurrent players are single digits (8 now, 16 in last 30d); even a successful patch may struggle to rebuild the audience without substantial marketing investment.
  • Risk: Developer Leonard Menchiari is inactive for 75 months; studio status is marked inactive, raising IP chain-of-title and source-code access questions before acquisition.

This case as Markdown · Estimates carry ±30-50% error per title.