RIOT: Civil Unrest
Leonard Menchiari · 2019 · $16.99 · Indie · deal grade B
Measured on 2026-10-02 13:58 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $549 to $823 per month
- Opportunity: $1.1k per month at x1.60 dormancy
- Estimated lifetime owners: 65.1k
- 68% positive across 1950 reviews · 7.5 reviews/month
Why it's flagged
- Developer silent for 6.3 years
- Studio inactive: no public activity across 3 tracked titles
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-24; the live figures above take precedence over any numbers in it.
A real-time tactical simulation of civil unrest and riot control, built around historical and contemporary protest scenarios.
RIOT earns $686/mo residual revenue on a $237k lifetime take from 65k units, yet sits dormant with zero developer posts in 75 months and a studio marked inactive. The 68% positive score masks acute frustration: players report progression-blocking bugs ('Black Tuesday' mission fails) and widespread unit-state corruption that make the game unfinishable for many. A small, loyal audience (33% still playing) values the art direction and unique premise, but a 9-promotion discount strategy suggests eroding price elasticity. Acquisition for IP + catalog value is unlikely (no licensed third-party IP); revival requires either a patch cycle + community re-engagement, or licensing the simulation engine to an educational or activist publisher. Most realistic play: revival.
- Risk: Mission-blocking bugs ('Black Tuesday') and reproducible unit-state corruption reported across multiple playthroughs suggest core simulation engine defects that may require full regression testing.
- Risk: Peak concurrent players are single digits (8 now, 16 in last 30d); even a successful patch may struggle to rebuild the audience without substantial marketing investment.
- Risk: Developer Leonard Menchiari is inactive for 75 months; studio status is marked inactive, raising IP chain-of-title and source-code access questions before acquisition.
This case as Markdown · Estimates carry ±30-50% error per title.