ResidualPlaybeta Open the radar

Belts of Iron

Builderment LLC · 2026 · $14.99 · Action · deal grade B

Measured on 2026-09-21 17:18 UTC, 14 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $741 to $1.1k per month
  • Opportunity: $1.2k per month at x1.30 dormancy
  • Estimated lifetime owners: 1.9k
  • 88% positive across 51 reviews · 7.4 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Last build shipped 2 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-01; the live figures above take precedence over any numbers in it.

Early-access factory-building game about managing production chains and conveyor-belt logistics.

Belts of Iron shows steady engagement (nearly 200 median hours, 90% positive sentiment) and solid residual revenue, but is actively bleeding players month-to-month and has not seen a discount promotion in its eight-month post-launch window. The core complaint is cascading recipe complexity and lack of balancing tools. A publisher or the studio itself could unlock dormant potential via targeted content updates (production sinks, priority systems) or a modest marketing push, but acquisition interest should weigh the early-access risk and thin current population against the high retention of those still engaged. Most realistic play: revival.

  • Risk: Player count has collapsed from peak; current concurrent population is negligible and trend is downward.
  • Risk: Core gameplay loop has fundamental balancing gaps (recipe cascades, no production sinks) that players cite as hard stoppers; design rework required to unlock retained player base.
  • Risk: German localization gap (26% missing) and single-language build may limit addressable market in key regions.

This case as Markdown · Estimates carry ±30-50% error per title.