ResidualPlaybeta Open the radar

Terrafactor

randy · 2026 · $14.99 · Simulation · deal grade B

Measured on 2026-09-26 21:40 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $385 to $577 per month
  • Opportunity: $625 per month at x1.30 dormancy
  • Estimated lifetime owners: 3.6k
  • 89% positive across 93 reviews · 3.8 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-02; the live figures above take precedence over any numbers in it.

Early-access factory-builder sim with survival elements, currently in active development by a solo indie creator.

Terrafactor shows strong engagement metrics for a title three months into early access: nearly nine in ten reviews are positive, median playtime reaches 19 hours, and the creator posts regularly. The opportunity sits in the low four-figure monthly residual range. The core risk is whether a micro-team can sustain content velocity and hit critical mass before the audience plateaus; the game is not yet mainstream and carries real execution risk. Relevant for revival or publishing partners willing to invest in post-launch support and marketing, or for studios acquiring a lean, proven-concept IP asset. Most realistic play: publishing.

  • Risk: Solo developer and minimal studio infrastructure; scaling post-launch support and content roadmap may strain production capacity.
  • Risk: Currently three concurrent players and zero discount promotions run to date suggests limited marketing reach or visibility outside niche factory-builder audience.
  • Risk: Localization gap in Russian (5.8% of player base unmet) and single-language support may limit regional growth.

This case as Markdown · Estimates carry ±30-50% error per title.