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咸鱼殿下 / My journey

大聪明工作室 · 2025 · $11.99 · Adventure · deal grade B

Measured on 2026-10-02 12:22 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $454 to $682 per month
  • Opportunity: $1.2k per month at x2.15 dormancy
  • Estimated lifetime owners: 79.3k
  • 85% positive across 2104 reviews · 5.7 reviews/month

Why it's flagged

  • Developer silent for 16 months
  • Studio quiet across its whole catalog
  • Store page localized in only 1 language(s)
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A Chinese-language narrative adventure centered on romance and character interaction with minimal gameplay mechanics.

My Journey earned $254K lifetime on 63K units with 85% positive sentiment, but has flatlined hard: zero players now, seven in the last 30 days, no discounts in 48 months, and developer radio silence for 14+ months. The game is entirely Simplified Chinese-facing (1,844 of 2,100 reviews in that language) with minimal English localization, making Western revival unlikely. For a publisher or studio with Asia-Pacific reach and appetite for dormant narrative titles, the IP may hold catalog value; for a mainstream acquirer, the combination of ultra-niche audience, inactive developer, and moribund player base suggests monitoring rather than pursuit. Most realistic play: watch.

  • Risk: Virtually no active player base (7 in 30 days) and zero revenue traction in 48 months signal the title has lost all momentum; audience may not exist at any price point.
  • Risk: Developer (大聪明工作室) has gone quiet for 14+ months with no studio website or social presence recorded; revival or support would require external engineering.
  • Risk: 100% localization gap in top language (Simplified Chinese primary audience) despite English reviews; porting to other regions would require substantial translation investment with no proven demand.
  • Risk: Player feedback (English reviews visible) suggests unskippable story sequences and forced romance mechanics frustrated even players interested in the concept; core design may alienate even the original niche audience on a second look.

This case as Markdown · Estimates carry ±30-50% error per title.