ResidualPlaybeta Open the radar

Dice With Death

Sea Glass Games · 2026 · $13.99 · Indie · deal grade B

Measured on 2026-09-26 11:50 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.5k to $2.2k per month
  • Opportunity: $2.4k per month at x1.30 dormancy
  • Estimated lifetime owners: 31.2k
  • 92% positive across 837 reviews · 15.8 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-31; the live figures above take precedence over any numbers in it.

A deck-building roguelike where you gamble with Death using Farkle dice mechanics, light narrative, and character-class variety.

Dice with Death has quietly accumulated solid four-figure monthly residuals on a tiny active playerbase, suggesting strong word-of-mouth retention despite early-stage technical debt. The indie roguelike sits in a proven genre niche (post-Balatro demand for deck-craft titles), carries a 92% positive rating, and shows no signs of abandonment: the developer shipped updates as recently as three weeks ago. For a small publisher or studio seeking a low-risk back-catalog addition with existing community goodwill and clear polish roadmap, this represents underpriced acquisition potential; for revival or live-service strategy, control loops are too tight to scale without redesign. Most realistic play: acquisition.

  • Risk: Direct comparison to Balatro in reviews suggests positioning challenge; niche audience willing to pay full price, but marketing ceiling may be modest.
  • Risk: UI/controller integration flagged repeatedly as clunky; mouse-heavy menus and occasional input bugs could frustrate port efforts or live-ops expansion.
  • Risk: Median playtime plateaus around 17 hours with 47% still-playing rate; content ceiling appears hard-capped without new mechanics or endless-mode design.

This case as Markdown · Estimates carry ±30-50% error per title.