ResidualPlaybeta Open the radar

Kholat

IMGN.PRO · 2015 · $19.99 · Adventure · deal grade B

Measured on 2026-10-04 21:58 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $152 to $228 per month
  • Opportunity: $304 per month at x1.60 dormancy
  • Estimated lifetime owners: 133.0k
  • 66% positive across 6917 reviews · 1.8 reviews/month

Why it's flagged

  • Developer silent for 2.2 years
  • Studio quiet across its whole catalog
  • 70% of reviews come from key activations (excluded from revenue estimates)
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-18; the live figures above take precedence over any numbers in it.

Kholat is a first-person mystery-adventure set in the Dyatlov Pass incident, blending exploration, survival elements, and supernatural horror in a snowy wilderness.

Kholat occupies a quiet niche: it has shipped a respectable lifetime install base and maintains low but consistent monthly residuals despite zero discounting in the past two years. The gap between its 66% positive rating and its current studio inactivity suggests the core experience resonates with a specific audience (Russian-language reviews are substantial), but the title has not benefited from post-launch support or marketing refresh. For a revival-focused publisher or a studio seeking atmospheric, narrative-driven IP with minimal live-service overhead, the low ongoing cost to maintain plus the untapped upside from localization fixes and seasonal events could justify a small acquisition or publishing takeover. Most realistic play: revival.

  • Risk: Review sentiment shows a pattern of broken promises: strong premise undercut by difficult, unrewarding mechanics and a sparse narrative payoff; repositioning will require honest reckoning with core design shortcomings.
  • Risk: No developer activity for 25 months; the codebase may carry legacy engine debt, and revival will demand modernization beyond simple content drops.
  • Risk: Nearly 71% of sales came via key resellers rather than direct Steam; any pricing or discount strategy must account for channel conflict with existing grey-market inventory.

This case as Markdown · Estimates carry ±30-50% error per title.