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The Fruit of Grisaia

Frontwing · 2015 · $39.99 · Adventure · deal grade B

Measured on 2026-10-03 00:28 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $636 to $954 per month
  • Opportunity: $1.0k per month at x1.30 dormancy
  • Estimated lifetime owners: 67.5k
  • 92% positive across 1122 reviews · 3.7 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Studio active elsewhere (9 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 8 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2015 visual novel from Frontwing about troubled teens at an elite academy, with branching narrative paths and localized English voice acting.

The Fruit of Grisaia holds solid residuals for a nine-year-old VN positioned outside mainstream steam discovery; its 92% positive rating and 32-hour median playtime suggest sticky, high-engagement storytelling that continues to convert at modest volume. The title is past its peak but shows signs of sustained fandom interest, making it worth watching for niche revival or licensing opportunities rather than outright acquisition. Community sentiment is mixed on specific story content (bullying themes) but broadly strong on craft and voice direction, leaving room for remaster or sequel positioning. Most realistic play: watch.

  • Risk: Visual novel genre has narrow steam penetration; player base will not expand significantly without major marketing reset or platform expansion beyond pc.
  • Risk: Review sentiment dropped 12.7 points over the recent window; ongoing community concern about narrative content (bullying, abuse themes) may limit appeal to younger or sensitive audiences.
  • Risk: No workshop support, no achievements, single language track; modernization for console or VR would require substantial engineering lift.

This case as Markdown · Estimates carry ±30-50% error per title.