ResidualPlaybeta Open the radar

BroomSweeper

BandsWithLegends · 2026 · $17.99 · Adventure · deal grade B

Measured on 2026-09-24 01:47 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $691 to $1.0k per month
  • Opportunity: $1.1k per month at x1.30 dormancy
  • Estimated lifetime owners: 7.7k
  • 76% positive across 201 reviews · 5.7 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-04; the live figures above take precedence over any numbers in it.

BroomSweeper is a roguelike that remixes minesweeper puzzle mechanics with build-crafting and escalating item synergies.

This is a niche-appeal indie title with a solid mid-range owner base and positive reception among its core audience, generating modest residual revenue nearly two years post-launch. The game benefits from active developer engagement and a unique mechanical hook, but suffers from onboarding friction and design clarity issues that suppress mainstream appeal. For a publisher or revival partner, the opportunity lies in refinement and expanded marketing to the roguelike-curious audience; for a catalog buyer, it represents steady if quiet earnings with low maintenance overhead. Most realistic play: revival.

  • Risk: Niche intersection of minesweeper fans and roguelike enthusiasts limits addressable audience and organic growth ceiling.
  • Risk: Player reports of game freezes and UI stacking issues suggest underlying stability or UX debt that could resurface under scaled player load.
  • Risk: Onboarding friction: several reviewers report confusion about item tooltips, unclear item effects, and missing or ineffective tutorial coverage, deterring new player retention.

This case as Markdown · Estimates carry ±30-50% error per title.