ResidualPlaybeta Open the radar

Sniper: Ghost Warrior

City Interactive · 2010 · $7.99 · Action · deal grade B

Measured on 2026-09-24 10:49 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $736 to $1.1k per month
  • Opportunity: $1.2k per month at x1.35 dormancy
  • Estimated lifetime owners: 429.0k
  • 59% positive across 8817 reviews · 21.4 reviews/month

Why it's flagged

  • Developer silent for 13 months
  • Studio quiet across its whole catalog

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2010 tactical sniper-shooter with stealth and assault sections, now 14 years old, generating modest residual revenue from a small but nostalgic player base.

Sniper: Ghost Warrior sits in a quiet zone: not dormant enough to ignore, but not robust enough to justify heavy investment. It pulls solid four-figure monthly residuals from a niche audience that values its retro stealth mechanics and franchise nostalgia. The opportunity lies not in the first title alone, but in whether a publisher wants to revive the entire SGW franchise or bundle it into a legacy-IP catalog play where back-catalog depth matters more than individual title strength. Most realistic play: licensing.

  • Risk: 14-year-old codebase shows friction in player reports: inverted UI, AI pathfinding issues, and input-responsiveness complaints that would require substantial revisiting.
  • Risk: Median session is under 5 hours; most players finish within a weekend, creating low repeat-engagement potential and vulnerability to franchise fatigue.
  • Risk: No discount activity in 12 months and zero community engagement from the developer in ~12 months suggests the title is on passive maintenance only.

This case as Markdown · Estimates carry ±30-50% error per title.