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SuperQuest

HyperShrimp · 2025 · $9.99 · Adventure · deal grade B

Measured on 2026-09-29 15:39 UTC, 6 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $339 to $508 per month
  • Opportunity: $550 per month at x1.30 dormancy
  • Estimated lifetime owners: 3.6k
  • 100% positive across 117 reviews · 5.1 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-12; the live figures above take precedence over any numbers in it.

SuperQuest is a whimsical single-player adventure from HyperShrimp released in 2025, built around exploration and humor.

SuperQuest sits in an unusual position: a brand-new indie title with perfect sentiment and a solid four-figure monthly residual, yet zero promotions run and minimal platform presence outside niche enthusiasm. The 100% positive review score and 6-hour median playtime suggest a compact, well-executed experience that found its audience organically. For a small publisher or platform looking to test lightweight catalog acquisition or to validate a new dev partner, this represents low financial risk paired with proof of concept that the core product resonates. Most realistic play: watch.

  • Risk: Current player count is zero; the peak 30-day figure of 2 suggests the game's momentum is already cooling despite positive reviews.
  • Risk: Single title, solo developer studio with no prior releases; no track record of post-launch support or community scaling.
  • Risk: No translation beyond English and minimal localization work; Spanish-language gap at 4.5% leaves revenue on the table in key markets.

This case as Markdown · Estimates carry ±30-50% error per title.