UnReal World
Sami Maaranen (creator) · 2016 · $14.50 · Indie · deal grade B
Measured on 2026-10-02 18:45 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $277 to $415 per month
- Opportunity: $449 per month at x1.30 dormancy
- Estimated lifetime owners: 79.9k
- 94% positive across 1385 reviews · 4.4 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-19; the live figures above take precedence over any numbers in it.
A hardcore, historically grounded Iron Age Finland survival sim with nearly a decade of solo development and a devoted cult audience.
UnReal World is a quiet outlier: consistently profitable at modest scale with exceptional player retention (81% still active), zero discounting pressure, and a creator still shipping updates. The community craves clearer animal-spawn mechanics and better UX scaffolding for new players, not features. For a publisher seeking a proven evergreen catalog title with minimal maintenance risk and licensing clarity, this is a low-noise acquisition candidate; for a live-ops studio, it signals an untapped opportunity to polish discovery and onboarding without chasing trends. Most realistic play: acquisition.
- Risk: Niche appeal and zero marketing footprint mean a new owner must execute a revival campaign to widen audience, not a straightforward passive-income bet.
- Risk: Solo-developer legacy codebase may present maintenance or platform-migration friction; creator activity is current but update velocity is glacial.
- Risk: No multiplayer, social features, or modding workshop limits viral potential and community content-generation loops.
This case as Markdown · Estimates carry ±30-50% error per title.