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The Universim

Crytivo · 2024 · $29.99 · Indie · deal grade A

Measured on 2026-10-02 06:08 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.1k to $4.6k per month
  • Opportunity: $5.2k per month at x1.35 dormancy
  • Estimated lifetime owners: 339.0k
  • 79% positive across 10670 reviews · 17.5 reviews/month

Why it's flagged

  • Developer silent for 22 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A god-game city-builder where you guide a civilization from primitives to space age, balancing resource management, research trees, and environmental hazards.

The Universim sits in a quiet zone: modest monthly residuals with solid community sentiment (80% positive), but zero developer communication in twenty months and a perception problem around update cadence. The game has a coherent design, proven retention (40% still-playing ratio), and workshop integration; however, the perception of dormancy is affecting new-player confidence despite the studio being operationally active. Revival is viable only if the publisher commits to a clear roadmap and communication schedule. Most realistic play: revival.

  • Risk: Perception of abandonment is driving down conversion despite 79.6% positive reviews; players explicitly cite lack of recent updates as a reason to avoid purchase.
  • Risk: Game is now two years post-launch with only five promotional discounts in twelve months, suggesting minimal marketing push or monetization refresh.
  • Risk: Median playtime of 32 hours indicates one-time engagement rather than a live-service hook; content velocity will determine retention on revival.

This case as Markdown · Estimates carry ±30-50% error per title.