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Love is a Demon

Fantastic Humans · 2026 · $7.99 · Adventure · deal grade B

Measured on 2026-09-24 07:21 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.3k to $1.9k per month
  • Opportunity: $2.1k per month at x1.30 dormancy
  • Estimated lifetime owners: 1.1k
  • 100% positive across 29 reviews · 24.2 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-01; the live figures above take precedence over any numbers in it.

A short-form adventure game with atmospheric visuals and narrative focus, released in early 2026 by independent studio Fantastic Humans.

Love is a Demon sits in an interesting pocket: perfect sentiment, modest but consistent residuals ($1.3K-$1.9K/mo), and zero discount history suggest strong organic pricing power and minimal channel saturation. The title's isolation (studio's only release) and limited localization (English only, 17% German gap) constrain mainstream reach, but its 100% positive ratio and eerie tone offer upside for niche catalog plays, revival campaigns, or platform partnership. Best suited for publishers seeking undervalued evergreen IP to localize and repackage. Most realistic play: publishing.

  • Risk: Extremely small install base and zero current players signal either rapid player churn post-launch or extremely limited initial audience; monitor whether residuals hold post-discount drought.
  • Risk: Studio has shipped only one title; team stability, post-launch commitment, and ability to execute a revival roadmap are unknowns.
  • Risk: Only 1 DLC unit, no workshop, trading cards, or cloud save support; content depth and live-service infrastructure are minimal, limiting engagement hooks.

This case as Markdown · Estimates carry ±30-50% error per title.