Love at First Sight
Creepy Cute · 2015 · $9.99 · Indie · deal grade B
Measured on 2026-09-26 05:55 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $201 to $301 per month
- Opportunity: $477 per month at x1.90 dormancy
- Estimated lifetime owners: 92.2k
- 96% positive across 1516 reviews · 4.7 reviews/month
Why it's flagged
- Developer silent for 11.5 years
- Studio inactive: no public activity across 1 tracked titles
- Store page localized in only 2 language(s)
- Last discounted 3 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x2.1 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-15; the live figures above take precedence over any numbers in it.
A 2015 visual novel romance title from Sekai Project with a 96% positive rating and steady East Asian player base.
Love at First Sight occupies a quiet but durable position in the evergreen visual-novel catalog, generating solid three-figure monthly residuals with minimal ongoing support costs. The title's strength lies in its exceptionally high review positivity and sustained appeal to Japanese and Simplified Chinese audiences, who comprise the bulk of its review volume. For a publisher seeking low-friction catalog revenue or a developer interested in a proven IP with dormant but recoverable upside, this represents a low-risk entry point, though the developer's extended silence and lack of recent promotional activity suggest the opportunity window is narrow. Most realistic play: publishing.
- Risk: Developer studio status marked as inactive for 137+ months with zero community posts in the last year; rights ownership and ability to negotiate updates or re-releases may be unclear.
- Risk: Median playtime of under 3 hours and review count flatline (4.7 reviews per month) suggest an exhausted addressable market in English-speaking regions.
- Risk: No discount activity in 12 months and no deep-sale history on record; pricing elasticity of -1 implies zero sales responsiveness to promotional levers.
This case as Markdown · Estimates carry ±30-50% error per title.