ResidualPlaybeta Open the radar

Conquer the world

互动之星 · 2025 · $12.99 · Casual · deal grade B

Measured on 2026-10-02 03:31 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $803 to $1.2k per month
  • Opportunity: $2.2k per month at x2.15 dormancy
  • Estimated lifetime owners: 79.8k
  • 92% positive across 2381 reviews · 9.2 reviews/month

Why it's flagged

  • Developer silent for 14 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A casual strategy game about territorial conquest with a Chinese-developed core loop and English localization issues.

Conquer the World sits in a quiet pocket of the catalog: profitable at modest scale with solid four-figure monthly residuals, a 92% positive ratio despite active complaints about subtitle quality, and minimal developer engagement in the past year. The game is not worth acquisition on IP grounds, but could interest a publisher willing to patch localization and remarket it to the dormant player base that once peaked at mid-dozen concurrent users. The opportunity lies in low-cost revival, not in growth. Most realistic play: publishing.

  • Risk: English subtitle synchronization and completeness are documented as a major friction point; fixing this requires developer cooperation or rework.
  • Risk: Current concurrent player count is in single digits; a revival campaign must prove the dormant audience can be reactivated.
  • Risk: Developer has posted no updates in nearly 13 months and run no promotions in the past four years, suggesting low operational capacity.

This case as Markdown · Estimates carry ±30-50% error per title.