ResidualPlaybeta Open the radar

Auto Rogue

定期的な宝物 · 2025 · $6.99 · Indie · deal grade B

Measured on 2026-10-02 20:54 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $254 to $381 per month
  • Opportunity: $524 per month at x1.65 dormancy
  • Estimated lifetime owners: 28.7k
  • 92% positive across 727 reviews · 5.4 reviews/month

Why it's flagged

  • Developer silent for 16 months
  • Studio quiet across its whole catalog
  • Store page localized in only 2 language(s)
  • Last discounted 3 months ago, 2 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-16; the live figures above take precedence over any numbers in it.

A 2025 indie roguelike deckbuilder with Japanese-language dominance and strong but narrow appeal.

Auto Rogue has cleared the hurdle of community approval (92% positive, 728 reviews) and maintains modest monthly residuals in the low three-figures, but shows classic signs of a quiet indie: minimal developer engagement, single-studio catalog status, and a highly Japan-weighted playerbase (455 of 717 English reviews are Japanese speakers). The 2-month gap since the last discount, stable pricing, and lack of DLC suggest a complete product, not an abandoned one. Interest hinges on whether you see a niche gem worth localization/publishing push in underserved regions, or a complete-but-small-footprint title better left on the shelf. Most realistic play: publishing.

  • Risk: Playerbase skews heavily Japanese; English-speaking adoption remains anemic despite strong review sentiment.
  • Risk: Developer communication has been dormant for 16 months; studio status flagged as 'fading' with only one title in catalog.
  • Risk: No cloud save, achievements, or trading cards; absent modern engagement hooks limit organic discovery and retention.

This case as Markdown · Estimates carry ±30-50% error per title.