ResidualPlaybeta Open the radar

Death's Gambit: Afterlife

White Rabbit · 2018 · $19.99 · Action · deal grade C

Measured on 2026-10-02 17:09 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $949 to $1.4k per month
  • Opportunity: $1.2k per month at x1.00 dormancy
  • Estimated lifetime owners: 214.0k
  • 81% positive across 5606 reviews · 11.0 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

2D action-adventure with metroidvania elements and dark fantasy storytelling, developed by White Rabbit and published by Serenity Forge.

Death's Gambit: Afterlife sits in a quiet niche: 81% positive, $1,025/mo residual, and a small but stable playerbase (70% still active). The title has generated $914k lifetime across ~213k units, earning through 11 discounts in the last year while maintaining $20 pricing. Story and voice acting drive positive sentiment, but technical issues and control complaints limit mainstream appeal. For a publishing partner or small studio seeking a proven IP with low overhead and modest recurring revenue, this represents steady catalog depth; acquisition makes sense only if bundled with Serenity Forge's other titles or if a revival campaign addresses performance. Most realistic play: publishing.

  • Risk: Players report performance degradation post-expansion; GPU/CPU optimization gaps may deter modern hardware buyers and limit growth ceiling.
  • Risk: Metroidvania market is crowded; mainstream appeal stalled after year one (best_month was month 8); genre fatigue and indie competition constrain pricing power.
  • Risk: Developer has posted only once in the last 2 months and maintains only 2 titles studio-wide; limited capacity for content patches or marketing support.

This case as Markdown · Estimates carry ±30-50% error per title.