UBERMOSH
Walter Machado · 2015 · $4.99 · Action · deal grade C
Measured on 2026-10-02 05:55 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $7.3k to $10.9k per month
- Opportunity: $9.1k per month at x1.00 dormancy
- Estimated lifetime owners: 572.0k
- 92% positive across 9157 reviews · 340.2 reviews/month
Why it's flagged
- Developer active, last post 8 months ago
- Studio active elsewhere (17 titles tracked), so this one may welcome a partner
- Last discounted 2 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A fast-paced arcade shoot-em-up with retro styling and roguelike survive-and-score mechanics.
UBERMOSH generates solid four-figure monthly residuals from a small but deeply engaged player base on a nine-year-old title with minimal ongoing support. The game's 92% positive rating and high replay value suggest it has found its audience and maintains that audience without active development. Acquisition or a light publishing refresh could unlock modest upside if paired with community-led content (cosmetics, difficulty modes, or sequel positioning), but the title is financially stable rather than growth-oriented. Most realistic play: publishing.
- Risk: Multiple player reports of freeze and crash bugs that persist despite age; technical debt may require platform-specific fixes to unlock new platform deployment.
- Risk: Arcade score-chase genre is niche; growth is capped unless packaged as part of a larger retro-games bundle or legacy catalog.
- Risk: Solo developer with minimal recent engagement (one post in past year); unclear succession plan or support commitment if acquired.
This case as Markdown · Estimates carry ±30-50% error per title.