ResidualPlaybeta

UBERMOSH

Walter Machado · 2015 · $4.99 · Action · deal grade A

  • Estimated net residual revenue: $11.3k to $17.0k per month
  • Opportunity: $21.3k per month at x1.50 dormancy
  • Estimated lifetime owners: 558.3k
  • 92%% positive across 8941 reviews · 528.8 reviews/month

Why it's flagged

  • Developer active, last post 7 months ago
  • Studio active elsewhere (19 titles tracked), so this one may welcome a partner
  • Last build shipped 9.3 years ago
  • Last discounted 1 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

A fast-paced arcade shooter with minimalist design and brutal difficulty that earned $599k lifetime and still generates $14.2k/mo in residual revenue.

UBERMOSH is a quiet hit occupying the premium arcade niche: 92% positive, 528 reviews/mo, and steady monthly revenue ($14.2k/mo mid-estimate) despite zero marketing spend and a lone developer. The game's simplicity, high replay value, and 'just-one-more' loop are exactly what survival arcade players want. Opportunity lies in catalog acquisition, licensing for mobile/console ports, or a sequel greenlight; risk is low given established audience, but tech debt and single-dev dependency warrant audit. Most realistic play: acquisition.

  • Risk: Solo developer operation; no visible team redundancy or IP management infrastructure.
  • Risk: Player reports of crashes and stability issues; codebase may require refactor before porting or major content expansion.
  • Risk: Extreme difficulty and niche appeal limit mainstream expansion potential; audience is self-selected and small.

This case as Markdown · Estimates carry ±30-50%% error per title.