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Curious Expedition

Maschinen-Mensch · 2016 · $14.99 · Indie · deal grade B

Measured on 2026-09-23 12:03 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $564 to $846 per month
  • Opportunity: $952 per month at x1.35 dormancy
  • Estimated lifetime owners: 257.0k
  • 91% positive across 4512 reviews · 8.8 reviews/month

Why it's flagged

  • Developer silent for 14 months
  • Studio quiet across its whole catalog

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2016 turn-based roguelike exploration game with procedural biomes, character progression, and emergent narrative choices across 40+ hours of gameplay.

Curious Expedition has proven durable: 91% positive sentiment across 4,496 reviews, $824K lifetime net revenue, and a 35-hour median playtime signal a well-tuned core loop. At $634/mo residual revenue and $1,174/mo opportunity potential, the title quietly sustains itself on dormant but loyal audience engagement. For a publisher seeking low-risk catalog depth or a developer evaluating IP licensing, this represents a stable, review-resistant indie property with minimal ongoing support burden and room for a modest second edition or cross-platform port. Most realistic play: acquisition.

  • Risk: 76+ months since last build; modern platform certification, Proton/Mac support, and engine (likely Unity) long-term compatibility should be audited before acquisition.
  • Risk: Roguelike market now saturated; revival would require distinguishing angle (multiplayer, narrative expansion, art refresh) to move beyond niche revival interest.
  • Risk: Developer studio marked 'fading' with 12+ months since last dev post; handoff and ongoing maintenance clarity are critical acquisition terms.

This case as Markdown · Estimates carry ±30-50% error per title.