ResidualPlaybeta Open the radar

Lumberjacked

Inner Realm Studios · 2025 · $4.99 · Adventure · deal grade B

Measured on 2026-09-23 17:42 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $249 to $373 per month
  • Opportunity: $404 per month at x1.30 dormancy
  • Estimated lifetime owners: 26.0k
  • 83% positive across 699 reviews · 7.4 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-21; the live figures above take precedence over any numbers in it.

A short adventure game about logging with a simple axe-swinging loop, two endings, and modest residual revenue.

Lumberjacked holds solid four-figure monthly residuals on a quiet player base, making it a serviceable portfolio anchor rather than a growth opportunity. The 82% positive score and completion-friendly ~9-hour median playtime suggest competent design, but player feedback flags repetitive mechanics and camera/reach issues that limit replay appeal and word-of-mouth. Worth monitoring for a light-touch revival (QoL pass on reach and map), but not a priority acquisition unless bundled with other titles from Inner Realm. Most realistic play: watch.

  • Risk: Flat review velocity and zero promotions in 12 months suggest the title has found its ceiling; players cite repetition fatigue as the main ceiling.
  • Risk: Bugged achievement for dual-ending completion may be suppressing replay attempts and downstream engagement.
  • Risk: No cloud saves and single-language localization leave accessibility and international growth underexploited.

This case as Markdown · Estimates carry ±30-50% error per title.