Shelves and Sorcery: Tidy Up the Enchanted Shop
Teddy Bear Games LLC · 2026 · $5.99 · Casual · deal grade A
Measured on 2026-10-04 22:16 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $18.8k to $28.3k per month
- Opportunity: $30.6k per month at x1.30 dormancy
- Estimated lifetime owners: 28.2k
- 95% positive across 755 reviews · 469.0 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 2 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-28; the live figures above take precedence over any numbers in it.
A cozy shop-organization game where players sort fantasy items onto shelves, built by the solo developer behind Teddy's Haven.
Shelves and Sorcery occupies a sweet spot in the booming casual-sorting genre: it commands a mid-sized owner base with exceptional retention (85% still playing), generates solid monthly residuals well above the breakeven threshold, and benefits from a developer who is unusually responsive and maintains active update discipline across a small but loyal catalog. The title's clean execution and transparent AI-asset remediation have earned strong organic word-of-mouth in a genre crowded with low-effort clones, making it a defensible acquisition target for publishers seeking reliable, low-maintenance catalog depth or a model study for studio playbooks in cozy games. The primary ceiling is category fatigue rather than execution risk. Most realistic play: acquisition.
- Risk: The "tidy up" genre has reached saturation with dozens of new titles monthly; player attention is fragmented and price competition is intense.
- Risk: Asset reuse from the developer's other title (Teddy's Haven) limits visual differentiation and may cap ceiling for franchise expansion or cross-platform ports.
- Risk: Residual revenue depends on the developer's continued willingness to patch and support; ownership change could disrupt the goodwill that drives positive sentiment.
This case as Markdown · Estimates carry ±30-50% error per title.