MAZEBOUND: Hunt, Gather, Run!
Absam Studios · 2026 · $9.99 · Action · deal grade A
Measured on 2026-10-05 15:29 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $5.5k to $8.2k per month
- Opportunity: $10.3k per month at x1.50 dormancy
- Estimated lifetime owners: 24.0k
- 83% positive across 709 reviews · 82.0 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- No Steam discount in 4.0 years (deepest tracked: -0%)
Analyst notes (AI-assisted)
Note written 2026-08-29; the live figures above take precedence over any numbers in it.
MAZEBOUND is a cooperative survival-exploration game where players navigate a procedural maze, gather resources, craft tools, and escape while avoiding hostile creatures.
This title punches above its quiet profile: solid mid-range residuals, strong positive sentiment (82.7%), and a lean but engaged community that clearly loves the cooperative loop. The game has shipped zero discounts in 48 months, suggesting either confidence in positioning or untapped pricing elasticity. Risk is real (stability bugs, solo-play friction, early onboarding cliff), but the core loop resonates with players willing to invest 7-15 hours, especially in groups. Best angles are a publishing deal to scale marketing and a focused stability/UX pass, or acquisition for a studio building in the crafting-survival space. Most realistic play: publishing.
- Risk: Frequent cart-physics and load-state crashes reported; stability must be addressed before major marketing push.
- Risk: Solo experience is deliberately harsh; limits addressable audience to cooperative/group players, constraining ceiling.
- Risk: Onboarding friction acknowledged by players; tutorial compliance and early-game pacing need iteration to reduce abandonment.
This case as Markdown · Estimates carry ±30-50% error per title.