NOBUNAGA'S AMBITION: Kakushin with Power Up Kit
KOEI TECMO GAMES CO., LTD. · 2015 · $54.99 · Strategy · deal grade B
Measured on 2026-10-04 16:11 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $667 to $1.0k per month
- Opportunity: $1.6k per month at x1.90 dormancy
- Estimated lifetime owners: 21.5k
- 81% positive across 351 reviews · 2.8 reviews/month
Why it's flagged
- Developer silent for 10.1 years
- Studio active elsewhere (71 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 4 months ago, 2 sales in the last 12 months
- Proven demand elasticity: x2.0 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-23; the live figures above take precedence over any numbers in it.
A deep historical strategy sim set in Japan's Sengoku period, part of KOEI TECMO's long-running Nobunaga's Ambition franchise.
Nobunaga's Ambition: Kakushin remains quietly profitable, earning $833/mo residual revenue with an 81% positive score and minimal churn (3 active players in sample, 234 concurrent). The title has received zero developer communication in 10 years, yet retains a loyal, niche audience and sits in a mature IP ecosystem where a refresh or re-localization could unlock dormant regional interest, especially in East Asia. This is acquisition bait for a publisher seeking backlist portfolio depth or a studio wanting proven IP with established modding/localization pipelines. Most realistic play: acquisition.
- Risk: Niche genre (historical grand strategy) with no mainstream genre trends currently favoring it; elasticity of 2.0 suggests price sensitivity but narrow addressable market.
- Risk: Last developer post was 120 months ago; no ongoing QA, balance patches, or community management visible, raising questions about technical debt and modern platform compliance.
- Risk: Single-language release (likely Japanese-only or minimal localization) limits non-Japanese adoption; competitor titles like Total War or Crusader Kings offer richer English UX.
This case as Markdown · Estimates carry ±30-50% error per title.