Worlds Upon The Wind
Max Shawabkeh · 2026 · $9.99 · Indie · deal grade A
Measured on 2026-09-25 22:16 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $7.0k to $10.6k per month
- Opportunity: $11.4k per month at x1.30 dormancy
- Estimated lifetime owners: 9.6k
- 98% positive across 249 reviews · 105.1 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 1 language(s)
- Last discounted 2 months ago, 1 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-28; the live figures above take precedence over any numbers in it.
A solo-dev roguelike deckbuilder with city-building progression and Japanese cultural themes, blending puzzle-like strategy with cozy worldbuilding.
Worlds Upon The Wind is a textbook quiet success: nearly perfect player sentiment, strong median playtime, and solid residual revenue with zero promotional discount spend. The title occupies an uncrowded niche at the intersection of deckbuilding, city-building, and narrative progression, with a demonstrated ability to sustain engagement through elegant mechanical pacing. For publishers or revival-stage operators, this represents a low-risk catalog acquisition with built-in word-of-mouth traction and room for expansion via bundling, localization, or platform porting. Most realistic play: acquisition.
- Risk: Deckbuilder genre is crowded at higher price points; player base remains small and self-selected, limiting upside for mainstream repositioning.
- Risk: Solo developer may face scaling challenges if new ownership pursues post-launch content or platform expansion.
- Risk: High localization gap (English-only except 8 reviews in other languages) and optional Japanese-learning feature create potential friction for non-English acquisition targeting.
This case as Markdown · Estimates carry ±30-50% error per title.