ResidualPlaybeta Open the radar

rFactor 2

Studio 397 · 2015 · $29.99 · Racing · deal grade A

Measured on 2026-09-25 23:47 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.8k to $4.2k per month
  • Opportunity: $5.7k per month at x1.65 dormancy
  • Estimated lifetime owners: 444.0k
  • 79% positive across 9229 reviews · 21.5 reviews/month

Why it's flagged

  • Developer silent for 19 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 6 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

rFactor 2 is a physics-focused PC racing simulator with strong mod support and VR compatibility, targeting serious sim racers and enthusiasts.

rFactor 2 has quietly accumulated a passionate, niche community and solid residual monthly income over nine years post-launch, underpinned by a thriving workshop ecosystem and exceptional physics fidelity. The title is not mainstream, but the community sentiment remains positive and the gameplay loop sustains consistent engagement. For a sim-racing focused publisher or studio seeking a living platform with minimal maintenance overhead and a loyal owner base, this represents a low-risk, steady-state asset; for a revival play, fragmented online populations and aging content scaffolding would require targeted investment. Most realistic play: watch.

  • Risk: Online population is sparse and segmented by skill tier; players report difficulty finding active servers outside beginner brackets.
  • Risk: Nine-year-old codebase; VR implementation and gamepad support have stability issues flagged in recent reviews.
  • Risk: Competing against better-resourced live sims (iRacing, Assetto Corsa Competizione) with larger content pipelines and more active multiplayer ecosystems.

This case as Markdown · Estimates carry ±30-50% error per title.