ResidualPlaybeta Open the radar

Besmirch

Gangru Games · 2026 · $9.99 · Adventure · deal grade B

Measured on 2026-09-30 10:07 UTC, 5 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $240 to $360 per month
  • Opportunity: $390 per month at x1.30 dormancy
  • Estimated lifetime owners: 3.1k
  • 98% positive across 87 reviews · 3.6 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-06; the live figures above take precedence over any numbers in it.

Besmirch is an early-access atmospheric adventure blending roguelike survival and narrative tension, currently in active development by a single-title studio.

This title sits at an interesting inflection point: near-perfect sentiment (98.8%), solid residual revenue despite minimal marketing spend, and active developer engagement signal developer commitment. The extremely small current player base (5 concurrent) and single-developer footprint create both risk and opportunity; a publishing partner with marketing reach could amplify what appears to be strong product-market fit among its discoverers, or an acquisition could fold the IP into a larger portfolio. However, early-access status and unfinalized mechanics mean the window for material intervention is narrow. Most realistic play: publishing.

  • Risk: Single-developer studio with one title; dependency risk on individual creator's availability and vision alignment.
  • Risk: Atmospheric indie adventure is a crowded category; discovery and differentiation remain the primary bottleneck despite strong sentiment.
  • Risk: Early-access status means mechanical direction and launch readiness are unproven; player base too small to validate final product-market fit at scale.

This case as Markdown · Estimates carry ±30-50% error per title.