ResidualPlaybeta Open the radar

Sip Fisher

Syphon Software · 2025 · $4.99 · Casual · deal grade B

Measured on 2026-09-26 13:14 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $581 to $872 per month
  • Opportunity: $945 per month at x1.30 dormancy
  • Estimated lifetime owners: 25.4k
  • 92% positive across 659 reviews · 17.4 reviews/month

Why it's flagged

  • Developer active, last post 7 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-05; the live figures above take precedence over any numbers in it.

A physics-based casual fishing game where you build increasingly absurd contraptions to catch stylized fish.

Sip Fisher punches well above its weight: 92% positive sentiment, solid residual revenue of $726/mo, and a tiny but genuinely devoted playerbase (83% still active). The game is fresh (released 2025), has zero DLC overhead, and runs on a micro team. It's a watch-list candidate for indie publishers seeking catalog depth or for a studio exploring low-cost, high-satisfaction acquisition targets; the crash bugs and control gaps are fixable friction points, not fundamental design flaws. Most realistic play: publishing.

  • Risk: Multiple player reports of mid-run crashes, stuck fish, and UI disappearance suggest stability issues that scale with save complexity; unfixed crashes will erode the 92% sentiment baseline.
  • Risk: Casual physics sandbox is crowded; Sip Fisher's niche appeal and 2-17 concurrent players indicate a ceiling on growth without active marketing or content investment.
  • Risk: Developer (Syphon Software, single-title studio) shows infrequent activity: no build update in months and only 4 posts last year; long-term support momentum is unclear.

This case as Markdown · Estimates carry ±30-50% error per title.