s.p.l.i.t
Mike Klubnika · 2025 · $2.99 · Action · deal grade B
Measured on 2026-10-02 07:57 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.9k to $4.4k per month
- Opportunity: $4.7k per month at x1.30 dormancy
- Estimated lifetime owners: 157.0k
- 93% positive across 4081 reviews · 144.9 reviews/month
Why it's flagged
- Developer active, last post 10 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-30; the live figures above take precedence over any numbers in it.
A Linux-terminal-based psychological horror short story where players interact entirely through command-line commands to uncover two branching endings.
s.p.l.i.t holds solid monthly residuals despite minimal post-launch attention and zero discounting in the past year, driven by strong word-of-mouth (92% positive) and a devoted niche audience captivated by its concept fusion of horror narrative and authentic terminal gameplay. The developer's three-title catalog and active studio suggest this is a proven indie creator whose back catalog may merit broader distribution or bundling; revival candidates should assess whether localization (currently English-only) and multiplayer community features could expand the player base beyond its tight 40% still-playing cohort. Most realistic play: watch.
- Risk: Extremely niche mechanic (terminal/Linux gameplay) creates high onboarding friction despite positive reviews; players with no command-line experience report needing guides or struggling significantly.
- Risk: GPU compatibility issues reported for 50-series cards (terminal rendering failures), suggesting potential ongoing support burden.
- Risk: Very short playtime (median 1.5 hours) and completed state limit replay value; residuals are likely sustained by steady new discovery rather than engagement depth.
This case as Markdown · Estimates carry ±30-50% error per title.