ResidualPlaybeta Open the radar

Gladiator Fights

ZERO5GAMES · 2025 · $0.99 · Adventure · deal grade B

Measured on 2026-09-26 20:47 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $717 to $1.1k per month
  • Opportunity: $1.7k per month at x1.90 dormancy
  • Estimated lifetime owners: 4.0k
  • 87% positive across 99 reviews · 108.0 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio active elsewhere (8 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

A minimalist tactical arena game where you deploy troops to overcome waves of enemies in small-scale battles without direct unit control.

Gladiator Fights has earned $1.1k lifetime on just 3.3k units and maintains 87% positive reviews, suggesting strong product-market fit within a niche audience that values low-friction strategy and retro aesthetics. At $0.99, it generates ~$896/mo in residual revenue with zero marketing spend and no discount activity in 12 months, making it a quiet earner ripe for a localization push (33% gap in Russian) or a publishing partnership to unlock visibility. The core risk is that its ultra-simple mechanics and lack of progression systems (no achievements, no cards, short median play of 3h) limit ceiling; acquisition alone makes sense only if bundled with a studio asset play. Most realistic play: publishing.

  • Risk: Median playtime of 3h and lack of meta-progression systems (achievements, cards, unlocks) suggest low replay value and difficulty justifying price increases or cosmetic monetization.
  • Risk: Single-language release and no cloud save, workshop, or card support limits cross-platform and social engagement opportunities.
  • Risk: Developer ZERO5GAMES has 12 titles but no public posts in the last year and minimal web presence, signaling potential resource constraints or attention drift.

This case as Markdown · Estimates carry ±30-50% error per title.