Sniper Elite
Rebellion · 2009 · $7.99 · Action · deal grade B
Measured on 2026-10-02 08:03 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $583 to $875 per month
- Opportunity: $985 per month at x1.35 dormancy
- Estimated lifetime owners: 270.0k
- 76% positive across 4241 reviews · 17.0 reviews/month
Why it's flagged
- Developer silent for 24 months
- Studio active elsewhere (20 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Sniper Elite (2005) is a tactical WW2 third-person shooter that established Rebellion's long-running franchise and remains a foundation title for the series.
This original entry holds nostalgic and franchise-historical value but shows classic signs of age: dated mechanics, low current engagement (18 players peak), and a player base transitioning to sequels. Residual revenue sits steady at $656/mo mid-estimate, driven by franchise awareness and trading-card farms rather than active play. It's a watch for preservation-minded publishers or a potential delisting risk; not a revival candidate given the sequels' dominance, but worth monitoring as a legacy catalog piece. Most realistic play: watch.
- Risk: 2005 engine and physics feel janky to modern players; review sample shows frustration with AI spawning, unrealistic ballistics, and clunky movement that deter newcomers.
- Risk: Sequels (especially V2 onwards) are objectively superior; players self-report skipping the original entirely, fragmenting potential franchise revenue.
- Risk: Very low concurrent play (18 now, 29 peak/30d) and sparse developer engagement (22 months since last post) suggest minimal support or patching pipeline.
This case as Markdown · Estimates carry ±30-50% error per title.