TELLURICENE
DEADline Studios · 2026 · $11.99 · Casual · deal grade B
Measured on 2026-09-21 16:42 UTC, 14 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.0k to $1.5k per month
- Opportunity: $1.7k per month at x1.30 dormancy
- Estimated lifetime owners: 2.5k
- 100% positive across 63 reviews · 12.8 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-31; the live figures above take precedence over any numbers in it.
A sci-fi visual novel about romance with customizable alien plant lifeforms, built on strong art direction and narrative branching.
TELLURICENE shows quiet but consistent performance from a niche visual-novel audience: solid mid-four-figure monthly residuals, perfect review sentiment, and a 42% still-playing rate suggest durable engagement despite minimal player count. The game is a first title from a newly-formed studio with only one previous release, making it a candidate for catalog acquisition or gentle revival marketing, particularly in regions beyond English (loc_gap at 100% signals untapped localization upside). However, the one-person current player base and modest lifetime reach mean any play must be low-cost and long-term. Most realistic play: revival.
- Risk: Extremely small active audience (peak 30d of 4 players) and zero current engagement metrics suggest difficulty in organic discovery; audience discovery costs may exceed residual revenue.
- Risk: No cloud save, no Steam achievements, and no workshop integration limit player retention and post-launch engagement hooks.
- Risk: Studio has only one title in catalog (this game) and last developer post was under a month ago; unclear if DEADline Studios can sustain future support or has bandwidth for coordinated revival.
This case as Markdown · Estimates carry ±30-50% error per title.