Evil Genius
Elixir Studios · 2009 · $9.99 · Strategy · deal grade B
Measured on 2026-10-04 20:35 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $163 to $245 per month
- Opportunity: $326 per month at x1.60 dormancy
- Estimated lifetime owners: 229.0k
- 93% positive across 3616 reviews · 3.8 reviews/month
Why it's flagged
- Developer silent for 5.8 years
- Studio inactive: no public activity across 1 tracked titles
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-20; the live figures above take precedence over any numbers in it.
Evil Genius is a 2009 real-time strategy and base-building sim where players manage a supervillain's lair and global operations.
This 17-year-old title maintains strong sentiment (93% positive) and solid monthly residuals despite minimal recent developer engagement. The franchise ownership sits with Rebellion, which has shown renewed interest in the IP via Evil Genius 2 (2021). A revival candidate if Rebellion seeks to rekindle the original's community ahead of a broader franchise push, or a catalog acquisition target for publishers seeking proven, low-maintenance strategy IP with durable appeal. Most realistic play: revival.
- Risk: No recent engine work, cloud support, or achievement infrastructure; age and lack of modern conveniences (cards, workshop) may limit new-player onboarding.
- Risk: Peak concurrent players are low (27 in last 30 days) and studio status is listed as inactive, signaling no planned updates or live support.
- Risk: Russian localization gap and modest review velocity (3-4 per month) suggest untapped regional upside and limited ongoing word-of-mouth momentum.
This case as Markdown · Estimates carry ±30-50% error per title.