Deliria
Linesway · 2026 · $9.99 · Action · deal grade A
Measured on 2026-09-04 03:55 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.0k to $5.9k per month
- Opportunity: $6.4k per month at x1.30 dormancy
- Estimated lifetime owners: 2.4k
- 54% positive across 63 reviews · 59.1 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-04; the live figures above take precedence over any numbers in it.
Deliria is a sandbox action-building game with Terraria-like mechanics that launched in full release in 2026 but is functionally an alpha build.
Deliria arrived full-price with severe stability, balance, and UI issues that should have kept it in Early Access. The core loop shows promise (strong positive outliers exist, and a mid-sized owner base continues playing), but the 54% positive rate reflects genuine technical debt and combat tuning problems. A buyer acquiring this title would inherit a passionate solo or small-team developer, a playable foundation, and clear roadmap fixes already underway (dev posted as recently as this week). Revival is the only realistic path: this is not a quiet sleeper, it is a visibly broken launch that needs 4-6 months of stabilization and rebalance before it can justify its current $9.99 asking price. Most realistic play: revival.
- Risk: Widespread crash, softlock, clipping, and performance reports indicate the build was shipped well before playtest readiness; shader issues and world-border integer overflow suggest engine or optimization work remains critical.
- Risk: A 50% price cut within 24 hours of launch triggered refund-window backlash and damaged trust; community now expects deep discounts before re-engaging.
- Risk: Combat balance is punishing for new players (opening enemies too aggressive; spawning never stops in caves), and UI occlusion bugs (crafting menu hidden behind inventory) block core progression loops.
This case as Markdown · Estimates carry ±30-50% error per title.