LiEat
△○□× (Miwashiba) · 2016 · $2.99 · Indie · deal grade B
Measured on 2026-10-05 05:22 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $183 to $274 per month
- Opportunity: $366 per month at x1.60 dormancy
- Estimated lifetime owners: 263.0k
- 96% positive across 4695 reviews · 14.2 reviews/month
Why it's flagged
- Developer silent for 5.5 years
- Studio inactive: no public activity across 3 tracked titles
- Last discounted 0 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-18; the live figures above take precedence over any numbers in it.
LiEat is a trio of short narrative RPGs about a shape-shifting girl and her companion traveling to solve mysteries through conversation and empathy.
LiEat sits in a sweet spot: critically beloved indie RPG with exceptional review sentiment (96%), solid lifetime reach, and consistent monthly residuals despite developer inactivity for ~5 years. The 95%+ positive ratio and strong character-writing praise suggest deep affinity rather than nostalgia plays. A publishing or revival partner could unlock value through localization completion (Spanish gap noted), platform ports, or modest sequel greenlight, but the franchise carries modest monthly revenue and a very small active playerbase, making acquisition alone uncompelling unless bundled into a larger catalog buy. Most realistic play: publishing.
- Risk: Developer studio is inactive; no updates in ~65 months means engine compatibility drift and future platform support risk.
- Risk: Peak concurrent players in last 30 days is single digits; the game has achieved its ceiling and revival would require meaningful new content or porting effort.
- Risk: Localization gap in Spanish (7%+) suggests incomplete market penetration where demand exists.
This case as Markdown · Estimates carry ±30-50% error per title.