Infernax
Berzerk Studio · 2022 · $19.99 · Action · deal grade B
Measured on 2026-10-04 21:46 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.3k to $1.9k per month
- Opportunity: $2.5k per month at x1.60 dormancy
- Estimated lifetime owners: 85.5k
- 93% positive across 2269 reviews · 12.7 reviews/month
Why it's flagged
- Developer silent for 3.0 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A 2022 retro action-platformer by Berzerk Studio that lovingly remixes Castlevania II: Simon's Quest with Metroidvania exploration, choice-driven narrative branches, and pixel-art combat.
Infernax has maintained a quiet, steady revenue stream since launch with strong critical sentiment (93% positive across 2,245 reviews) and solid engagement depth, despite minimal marketing or community engagement in the past year. The title's intellectual property is original, its production quality is proven, and its niche appeal to retro and indie enthusiasts appears durable. For a publisher or acquisition-minded studio seeking a catalog title with low support overhead and reliable monthly residuals, this represents a well-crafted, underexposed opportunity; for a revival strategist, modest content drops or a console port could unlock dormant interest. Most realistic play: acquisition.
- Risk: Current player count is minimal (single digits active), suggesting the core audience has cycled through; growth via marketing alone may face diminishing returns.
- Risk: Developer posted no public updates in roughly 34 months; technical debt, engine compatibility, or platform fragmentation could emerge if revival or porting is attempted without studio consultation.
- Risk: Single DLC item present but no workshop or mod ecosystem; content freshness depends entirely on developer commitment post-acquisition.
This case as Markdown · Estimates carry ±30-50% error per title.