ResidualPlaybeta Open the radar

Splendor

Days of Wonder · 2015 · $9.99 · Casual · deal grade B

Measured on 2026-10-05 09:01 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $221 to $331 per month
  • Opportunity: $373 per month at x1.35 dormancy
  • Estimated lifetime owners: 67.6k
  • 79% positive across 1517 reviews · 5.1 reviews/month

Why it's flagged

  • Developer silent for 19 months
  • Studio quiet across its whole catalog
  • Store page localized in only 3 language(s)
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-17; the live figures above take precedence over any numbers in it.

Splendor is a digital adaptation of the popular board game of resource management and gem trading, published by Twin Sails Interactive.

Splendor occupies an interesting middle ground: it maintains steady residual revenue and a solid player retention rate despite visible technical debt and minimal recent developer engagement. The game's strong board-game IP and accessible casual gameplay attract recurring interest, but the Steam version suffers from well-documented bugs, account creation friction, and UI/UX issues that suppress both new player conversion and reviews. For a publisher or studio with quality-assurance bandwidth, a modest polish pass and account-system overhaul could unlock latent upside; for acquisition alone, the licensing structure and developer dormancy present meaningful friction. Most realistic play: publishing.

  • Risk: Splendor is an adaptation of Asmodee's board game; any revival requires IP holder approval and likely revenue share negotiation.
  • Risk: Player reports of broken account creation loops, balance bugs, and poor UI suggest the codebase is brittle and may require substantial refactoring rather than cosmetic updates.
  • Risk: Peak concurrent players remain low; growth elasticity and mainstream awareness are absent, limiting ceiling for aggressive monetization or marketing investment.
  • Risk: Developer (Days of Wonder) has not posted in 18+ months and studio status is marked fading; continuity risk is non-trivial for post-acquisition support.

This case as Markdown · Estimates carry ±30-50% error per title.