ResidualPlaybeta Open the radar

纸上的魔法使

UGUISUKAGURA · 2026 · $29.99 · Casual · deal grade B

Measured on 2026-09-25 21:36 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.6k to $3.9k per month
  • Opportunity: $4.2k per month at x1.30 dormancy
  • Estimated lifetime owners: 8.5k
  • 91% positive across 265 reviews · 12.8 reviews/month

Why it's flagged

  • Developer active, last post 6 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 2 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-08; the live figures above take precedence over any numbers in it.

A casual visual novel set in a magical-girl school milieu, published by TamaMako Gaming in 2026, with strong early reception among a small but engaged player base.

纸上的魔法使 occupies a quiet but stable niche within the visual novel genre, generating solid mid-four-figure monthly residuals from a core of roughly 7-14 concurrent players who rate the narrative and character work highly. The title's 90%+ positive sentiment, healthy median playtime, and continued modest review velocity suggest sustainable long-tail appeal rather than a one-time spike; however, the active player base remains minimal and the developer has posted infrequently in recent months. This is a watch candidate for small publishing or licensing partners seeking catalog depth in the VN space, and a potential acquisition target for studios building Japanese-language or anime-adjacent IP portfolios, though the return profile is modest. Most realistic play: watch.

  • Risk: Extremely small concurrent player population (7 now, 14 peak in 30d) limits revenue upside and makes engagement metrics vulnerable to churn.
  • Risk: Single-language release (Simplified Chinese UI, English reviews only from 2 players) may constrain international discoverability and platform expansion.
  • Risk: No recent developer communication (5+ months silent); unclear if the studio is actively supporting the title or has deprioritized it.

This case as Markdown · Estimates carry ±30-50% error per title.