Valley
Blue Isle Studios · 2016 · $14.99 · Action · deal grade B
Measured on 2026-10-02 11:18 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $241 to $362 per month
- Opportunity: $573 per month at x1.90 dormancy
- Estimated lifetime owners: 408.0k
- 91% positive across 6701 reviews · 3.7 reviews/month
Why it's flagged
- Developer silent for 9.8 years
- Studio quiet across its whole catalog
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-26; the live figures above take precedence over any numbers in it.
A 2016 physics-based first-person platformer from Blue Isle Studios where you explore a serene forest while managing a life-death cycle mechanic.
Valley sits in a quiet pocket of the catalog with solid residual revenue and unusually high sentiment (95.8% recent positive, 91.5% lifetime). The physics-sandbox appeal and poetic core mechanic still resonate with a small but engaged player base. Realistic entry point for a publisher seeking a low-risk catalog addition with durable word-of-mouth or a studio exploring franchise revival around exploration-platformer mechanics. Most realistic play: acquisition.
- Risk: No developer activity for 116 months and no discounts applied in past year suggest the codebase may have drifted from modern engine/OS support; porting or optimization effort unknown.
- Risk: Concurrent player count is minimal (1-3 in last 30 days); any revival would depend entirely on marketing and content outreach, not organic discovery.
- Risk: Studio status listed as fading with minimal post activity; acquisition includes no ongoing support commitments from creators.
This case as Markdown · Estimates carry ±30-50% error per title.