ResidualPlaybeta Open the radar

In The Black

Impeller Studios · 2026 · $19.99 · Action · deal grade B

Measured on 2026-09-29 20:44 UTC, 6 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $474 to $711 per month
  • Opportunity: $770 per month at x1.30 dormancy
  • Estimated lifetime owners: 3.4k
  • 73% positive across 95 reviews · 3.5 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-09-03; the live figures above take precedence over any numbers in it.

In The Black is a Newtonian physics space-combat simulator in early access, emphasizing skill-based flight and combat mechanics.

The title has found a niche audience of approximately 3,300 lifetime players who value authentic physics simulation over arcade accessibility, with a median playtime near 74 hours indicating genuine engagement. Residual revenues sit in the low four figures monthly despite zero promotional activity in the past 12 months and minimal localization (English only). The core risk is that the early-access state masks both technical polish gaps (visual feedback, mission variety, ship inconsistency) and market size uncertainty, making this a watch or licensing opportunity rather than a near-term acquisition play. A publisher considering this would need clarity on whether the dev intends full 1.0 release, what design changes are planned, and whether the steep learning curve is intentional positioning or an accessibility problem. Most realistic play: watch.

  • Risk: Early access status with acknowledged visual polish shortfalls (weapon effects, cockpit inconsistency, mission repetition) suggests the game may not be feature-complete or may pivot significantly.
  • Risk: Newtonian physics and high skill floor appeal to a narrow demographic; appeal beyond that segment is unproven and may be capped.
  • Risk: No discount activity in 12 months and zero concurrent players today suggest marketing has stalled; unclear whether dev is actively updating or pausing development.

This case as Markdown · Estimates carry ±30-50% error per title.