ResidualPlaybeta Open the radar

Ctesiphon

Stomy · 2025 · $9.99 · Action · deal grade B

Measured on 2026-09-26 22:06 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $413 to $619 per month
  • Opportunity: $671 per month at x1.30 dormancy
  • Estimated lifetime owners: 3.6k
  • 92% positive across 96 reviews · 6.2 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 2 months ago, 5 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

Ctesiphon is a compact retro-styled 90s FPS throwback built on Quake tech with late-80s aesthetic and mercenary-island intrigue.

This title shows strong community sentiment (91% positive) and consistent review velocity for a micro-team release, but remains confined to a niche enthusiast base with solid low-four-figure monthly residuals. The appeal is real among retro-FPS devotees, yet the 2-3 hour campaign length and unpolished UX elements (unvoiced text-heavy narrative during high-paced combat, level-design friction) limit mainstream crossover. For a small indie publisher or a studio mining retro-FPS IP for anthology/episodic expansion, this represents a dormant catalog asset worth a revival or localization play; for large-scale M&A, it is a watch-list item rather than a priority. Most realistic play: revival.

  • Risk: Built on Quake/LithTech derivatives; long-term engine support and compatibility risk as platforms evolve.
  • Risk: Ultra-short runtime (2-3 hours) and cramped audience (single-language localization, niche retro-FPS market) cap ceiling growth.
  • Risk: Solo or micro-team developer (Stomy appears to be a one-title studio); acquisition or revival hinges on ability to secure ongoing dev or redeploy external talent.

This case as Markdown · Estimates carry ±30-50% error per title.