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SEVERANCE

Sykes Games · 2025 · $9.99 · Action · deal grade D

Measured on 2026-09-26 16:57 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $499 to $749 per month
  • Opportunity: $624 per month at x1.00 dormancy
  • Estimated lifetime owners: 18.4k
  • 73% positive across 616 reviews · 7.5 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Last discounted 2 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-07; the live figures above take precedence over any numbers in it.

SEVERANCE is an early-access asymmetric 4v1 ghost-hunting horror game where players can inhabit the haunting entity itself, differentiating it from the larger Phasmophobia ecosystem.

This title occupies an interesting niche within the crowded ghost-hunting genre: it offers a genuinely novel asymmetric angle (playable ghost) that resonates strongly with its engaged core, yet suffers from critical multiplayer liquidity and visibility barriers typical of early-access indie horror. The residual revenue is modest but steady, and the developer remains actively post. For a publisher or experienced studio, the core mechanic and community sentiment suggest potential as a co-op title revival or as a feature acquisition, contingent on solving matchmaking and building sustained word-of-mouth. Most realistic play: publishing.

  • Risk: Current concurrent population is single-digit; matchmaking friction for public lobbies was cited in top reviews, creating a cold-start problem for new players that dampens growth.
  • Risk: The genre is saturated (Phasmophobia, Demonologist, The Other Side are mentioned directly in reviews), and Severance is not the market leader, making organic discovery and retention challenging.
  • Risk: Early-access status with noted past bugs (movement desync reported) and limited localization (17.7% gap, Russian-dominant among non-English speakers) suggest ongoing dev burden.

This case as Markdown · Estimates carry ±30-50% error per title.