ResidualPlaybeta Open the radar

BEYBLADE X EVOBATTLE

株式会社グルーブボックスジャパン · 2025 · $49.99 · Action · deal grade C

Measured on 2026-09-24 03:25 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.0k to $3.0k per month
  • Opportunity: $2.5k per month at x1.00 dormancy
  • Estimated lifetime owners: 4.5k
  • 83% positive across 124 reviews · 5.9 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 4 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-31; the live figures above take precedence over any numbers in it.

BEYBLADE X EVOBATTLE is a 2025 action game based on the Beyblade X franchise where players battle customizable spinning tops.

This is a licensed IP tie-in launched mere months ago with solid engagement metrics: 83% positive sentiment, a mid-sized owner base, and persistent monthly residuals in the low-to-mid four figures. However, core gameplay feedback reveals polarized reception around control depth and progression systems, with some players finding it overly simplistic while others praise the DLC ecosystem. For a publisher or acquirer, the opportunity lies in a franchise entry with real cash momentum and room to deepen mechanics, but only if they can secure or hold the Beyblade X license from what appears to be a co-publication arrangement. Most realistic play: licensing.

  • Risk: Beyblade X is owned by TakaraTomy/Takara Tomy; publisher FURYU CORPORATION holds publishing rights, likely for Japan or limited territory, so acquisition of the game IP alone is not viable without license renegotiation or transfer.
  • Risk: Live player count is extremely low (single digits peak 30-day), signaling limited concurrent appeal despite positive reviews; the install base may be driven by license loyalty rather than gameplay virality.
  • Risk: Player reviews consistently cite shallow combat depth (two-button control loop) and opaque progression systems that frustrate mid-tier players; addressing these without alienating casual fans is a high-wire act.

This case as Markdown · Estimates carry ±30-50% error per title.