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SKYHILL

Mandragora · 2015 · $9.99 · Adventure · deal grade B

Measured on 2026-10-04 19:18 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.2k to $1.8k per month
  • Opportunity: $2.4k per month at x1.60 dormancy
  • Estimated lifetime owners: 309.0k
  • 78% positive across 5786 reviews · 27.9 reviews/month

Why it's flagged

  • Developer silent for 6.5 years
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.6 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

SKYHILL is a roguelike survival adventure where players descend a procedurally dangerous hotel tower, managing hunger and combat against mutants in a post-apocalyptic setting.

SKYHILL sits in a quiet but stable niche: a finished, well-reviewed indie roguelike with steady residual inflow and a stable player base despite zero recent developer activity. The title shows consistent platform performance (solid four-figure monthly residuals) and positive community sentiment, making it an attractive acquisition candidate for publishers seeking catalog depth or a potential revival vehicle if the core loop were freshened with new content or QoL improvements. The main constraint is creative direction: the game has reached its natural balance and demands fresh input rather than mere maintenance. Most realistic play: acquisition.

  • Risk: Roguelike roguelike market saturation means standalone repositioning or bundling will be necessary to lift this from 'interesting backlog title' to active revenue driver.
  • Risk: No cloud saves and inactive developer (last post ~77 months ago) suggest technical debt may accumulate if left unpatched through platform updates.
  • Risk: RNG-heavy design and repetitive combat loop are structural, not easily iterated; player complaints center on pacing, not bugs, so a revival would require creative confidence, not a quick fix.

This case as Markdown · Estimates carry ±30-50% error per title.