SKYHILL
Mandragora · 2015 · $9.99 · Adventure · deal grade B
- Estimated net residual revenue: $1.8k to $2.7k per month
- Opportunity: $4.7k per month at x2.10 dormancy
- Estimated lifetime owners: 306.6k
- 78%% positive across 5747 reviews · 41.5 reviews/month
Why it's flagged
- Developer silent for 6.4 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 9.7 years ago
- Last discounted 1 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales
Analyst notes (AI-assisted)
A turn-based roguelike survival game set in a post-apocalyptic hotel where players descend floor-by-floor managing hunger, crafting, and combat against mutants.
Skyhill has quietly generated $658k lifetime on modest $9.99 pricing with 78% positive sentiment and steady low-volume sales ($2.2k/mo residual). The game's appeal is narrow but durable: roguelike mechanics and atmospheric premise attract a small, engaged core who tolerate RNG variance and repetitive systems. Opportunities exist for a revival campaign targeting roguelike enthusiasts, or acquisition as a catalog title if Daedalic Entertainment (publisher) becomes available; the developer Mandragora remains active but has only two shipped titles. Most realistic play: watch.
- Risk: The roguelike genre has become crowded; without differentiation or polish updates, Skyhill risks further erosion even in its niche.
- Risk: Nine years post-launch with no developer communication in 76 months suggests limited capacity or appetite for maintenance or new content.
- Risk: Elasticity of 1.62 signals price-sensitive demand; the 90% max discount history and 0.68-month gap to last sale indicate players are accustomed to discounting, which may cap full-price revenue.
This case as Markdown · Estimates carry ±30-50%% error per title.