Psychonauts
Double Fine Productions · 2006 · $9.99 · Action · deal grade B
Measured on 2026-09-23 10:53 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.1k to $3.2k per month
- Opportunity: $4.2k per month at x1.60 dormancy
- Estimated lifetime owners: 926.0k
- 95% positive across 19334 reviews · 49.2 reviews/month
Why it's flagged
- Developer silent for 7.9 years
- Studio active elsewhere (15 titles tracked), so this one may welcome a partner
- Store page localized in only 3 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-13; the live figures above take precedence over any numbers in it.
A cult-classic 3D platformer from 2006 that lets players jump inside characters' minds, celebrated for surreal art direction and sharp writing but hampered by aging PC port issues.
Psychonauts generates steady monthly residuals well above its $9.99 price point, powered by a devoted 95%-positive community that actively evangelizes the title. The game faces zero promotional pressure (no discounts run in 12 months) and enjoys organic discovery, likely driven by Psychonauts 2's 2021 launch and renewed franchise visibility. The real opportunity is not acquisition, Double Fine retains full ownership, but a technical refresh: the Windows version suffers from controller-detection failures, UI navigation bugs, and ultrawide incompatibility that reviewers cite as friction points. A professional port update would remove friction without diluting the original's identity. Most realistic play: publishing.
- Risk: PC port quality is a known pain point; players report controller configuration issues, UI navigation friction, and lack of ultrawide support that undermine the modern play experience.
- Risk: The franchise sequel already exists and may cannibalize potential new audiences; players note they picked up the original only after discounting Psychonauts 2.
- Risk: Double Fine's developer posting frequency is dormant (last noted ~94 months ago); any refresh would require external studio resources unless internal capacity shifts.
This case as Markdown · Estimates carry ±30-50% error per title.